Thoughts and other considerations from Sankt Peders Stræde
To be honest, we're a bit selfish about why we develop these types of games: we've always loved them ourselves.
No matter what else we have focused on through the years, we have always ended up here – in games that challenge thought and logic.
Simplicity is a centrally rooted dogma that exists throughout our idea and development processes. It has to be there for this type of game to really work.
With a very simple framework, the games rarely need much explanation. For the same reason, they are also quite challenging to devise and develop, which places great demands on the creative process.
Another equally important factor is accessibility. Simple and understandable frameworks do a lot, but from there to having solid gameplay, there is still a long way to go. Therefore, our focus is on hyper-optimization of the games’ gameplay, testing, platform diversity and usability, which characterizes all games from Immer.
Now, it should not sound as if everything is timed and organized from the first idea is conceptualized, because there is a lot of play, testing and trial-and-error involved in the process.
In general, our approach is that we would rather test quickly than develop for too long – and that is the essence of our approach to this wonderful area that we are lucky enough to call work.
Wørdle, Wordle, Word hunt – same game, many names…
Without Wørdle, no Immer. Or, it’s probably a truth with modifications.
Because we were already playing with word games before Wordle took the world by storm. But it is clear that the development of Wørdle was the starting point for the Immer you see today.
Since then, a lot has happened, and it still does. We play with a lot of prototypes (that never see the light of day), geek out dictionaries, build intuitive crossword and sudoku generators and work on the development of a new universe in the form of Immer+.
Thank you for playing.
Jan & Anders